RUBIK'S REVOLUTION



Rubik's Revolution, retail $~20.00 (www.rubiksrevolution.com)
Manufactured by (Unknown) for Techno Source (www.rubiksrevolution.com)
Last updated 12-20-10





The phrase "New and improved" usually means anything but.
The operative word here is "usually", because I think the Rubik's Revolution really *IS* a "new and improved" version of the classic Rubik's Cube we've all come to know and love...or hate, if you've become frustrated in getting the puzzle solved that is!!!

It is an electronic cube that features six different games:

Light Speed™
Rapid Recharge™
Pattern Panic™
Cube Catcher™
Multiplayer Madness™
Code Cracker™

All of these games except for one can be played by a single person. And (the most important aspect to this website anyway) it has six colored LEDs: red, orange, yellow, green, blue, and white; all inset into the center square on each of the cube's six faces.

The smaller colored cubes that make up the face of all six sides of the cube itself have shiny, holographic stickers, so the cube is nice to the eyes even when you aren't playing with it.

The product even includes a digital volume control, so if the voice & sound effects are too loud or not loud enough, you can easily adjust the volume from 1 (softest) to 4 (loudest).


 SIZE



On the red side of the cube, you'll see a small slide switch. Slide it to the left (as the red cube face is pointing up and the switch is in the lower right). Some music will play for a very brief time, then a voice will then say "Rubik's Revolution". Then it will say (in a female voice) the following:

"Press blue to play Light Speed™"
"Press yellow to play Rapid Recharge™"
"Press green to play Patten Panic™"
"Press silver to play Cube Catcher™"
"Press red to play Multiplayer Madness™"
"Press orange to play Code Cracker™"

Lifted directly from the user's manual:

LIGHT SPEED™ (BLUE)
Light Speed is the lightning-fast game that’ll push your skills to the limit! Turn the lights off by quickly tapping them to increase the challenge and rack up your score!
1. Press the BLUE light to activate LIGHT SPEED from the main menu
2. A light will turn on and the Revolution begins to tick. Tap the light and a positive DING! will play, while another light turns on.
3. Earn points by quickly turning off the lights. Miss and a BUZZ will sound.
4. At the end of the game, the Cube will announce your score and then return to the main menu.

RAPID RECHARGE™ (YELLOW)
Rapid Recharge challenges you to fully light up the Cube as quickly as possible! It may sound easy, but can you charge up all the lights before any fade out?
1. Press the YELLOW light to activate RAPID RECHARGE from the main menu.
2. Two BEEPS will play and one light will turn on to start the game.
3. The light will begin to fade. Press it repeatedly to charge it up. The Cube will say the color while it is charging and CHARGED when the light is at full power.
4. Watch the other sides! The other lights will turn on and begin to fade, too. If a light is about to fade out, the Cube will say WARNING repeatedly.
5. If a light turns off, a BUZZ will sound and the Cube will return to the main menu.
6. Fully charge all six sides at the same time to win! The Revolution will announce the elapsed time and then return to the main menu.

PATTERN PANIC™ (GREEN)
Match wits with the Rubik’s Revolution in Pattern Panic! Memorize the growing sequence and rapidly repeat it to conquer the Cube!
1. Press the GREEN light to activate PATTERN PANIC from the main menu.
2. To begin the game, the Cube will announce a color and the light will briefly turn on.
3. Press the correct light to continue the game. The Cube will repeat the first color and add another one to the sequence.
4. If you press an incorrect light, a BUZZ will sound, the Cube will announce your score, and then return to the main menu.
5. Memorize and repeat the growing pattern to unlock new levels!

CUBE CATCHER™ (SILVER)
Cube Catcher is a pressure-packed race against the clock with a frenzy of lights! The more lights you turn off, the better your score, but be careful not to hit the unlit sides!
1. Press the SILVER light to activate CUBE CATCHER from the main menu.
2. Two BEEPS will play and multiple lights will turn on to start the game.
3. Try to turn off as many lights as you can in 30 seconds! Each tapped light will play a positive DING!, while pressing an unlit side will make the Cube BUZZ.
4. At the end of the round, the Cube will announce your accuracy percentage. Score above 70% to unlock new levels!
5. If you get less than 70% correct, the Cube will say TRY AGAIN and then return to the main menu.

MULTIPLAYER MADNESS™ (RED)
Challenge your friends in Multiplayer Madness! As the game gets faster and faster, turn the light off and pass the Cube before time runs out! WINNER TAKES ALL!
1. Press the RED light to activate MULTIPLAYER MADNESS from the main menu.
2. The Revolution will ask how many players want to join in the game. Press the color that corresponds to the correct number of players.
3. A light will turn on and the Revolution begins to tick. If you tap the light, a positive DING! will play and the Cube will direct the player to PASS THE CUBE to the next player.
4. In turn, the next player will have to search for the lit light and turn it off before passing the Cube to the next player in the game.
5. The players will continue to pass the Revolution until a player either taps the wrong light or does not hit the correct one in time. A BUZZ will sound and the Cube will announce that the player is out of the game.
6. The eliminated player will give the Cube to the next player in the circle and the next round will begin.
7. The last player left at the end of the game is the winner!

CODE CRACKER™ (ORANGE)
Hey supersleuth, can you crack the secret code? Using logic and reason, figure out the correct color sequence in the shortest time and fewest turns as possible. 1. Press the ORANGE light to activate CODE CRACKER from the main menu.
2. Two BEEPS will play to begin the game.
3. To find the first color in the code, press one of the six lights. A DING! will play if it is correct, or a BUZZ will sound if it is not the first color in the sequence.
4. If you pressed the correct color, tap one of the remaining lights to find the next color in the code. If the next color is incorrect, all of the lights will turn off and you will have to reenter the correct lights in the code to continue.
5. Turn on all of the lights as quickly as possible in the correct sequence to crack the code! The Revolution will announce your elapsed time and the amount of turns needed to beat the game.
6. The Cube will then return to the main menu.

When you're finished playing, slide the slide switch to the right (as the red cube face is pointing up and the switch is in the lower right) to turn the Revolution off.

If the Revolution is left on but is not used (idle) for ~60 seconds, it will go into "sleep mode". Pressing any of the six buttons will reactivate the Revolution.
I tested the sleep mode, and yes, it really does what it's suppose to do.



To change the batteries when necessary, use a medium/small phillips screwdriver to unscrew & remove the screw on the blue side of the cube.

Remove the blue side of the cube, gently place it on the ground, and kick it into the garden so the hungry, hungry praying mantids will think it's something yummy for their insect tummies and subsequently strike at it...O WAIT!!! YOU'LL NEED THAT!!! So just set it aside instead.

Remove the three used AAA cells from the body of the cube, and dispose of or recycle them as you see fit. Or throw them on the living room floor & suck them up the "vaccuummnne" cleaner if you enjoy hearing loud banging clunking noises (use a fan-last cleaner if you don't want to break the vacuum while doing this).

Install three new AAA cells, orienting each one so its flat-end (-) negative faces the spring in each compartment

Place the blue side of the cube back over the opening, first orienting it so the screw hole lines up with the screw receptacle for it on the body of the cube. Tilt the blue side of the cube (where the screw hole is) upward while lining up the tabs on the orange side of the cube body. Swing down the blue part of the cube to close it. If closed properly, it will snap into place. Repeat as necessary until it *DOES* snap into place; this mechanism is a bit fiddly so you need not feel bad if you don't get it correct the first time around. Finally, screw in that screw you removed earlier.
Aren't you glad you didn't kick that blue side of the cube into the garden with all those hungry, hungry praying mantids now?


Here is what a praying mantis looks like.
I found this guy on the morning of 09-08-06 clinging to the basket of my scooter.



The Rubik's Revolution is a toy designed to be used indoors or other dry area, not a flashlight designed to be used every day, thrashed, trashed, and abused. It was also a birthday gift from a loved one. So I won't throw it against the wall, stomp on it, try to drown it in the {vulgar term for feces}bowl or the cistern, run over it, swing it against the concrete floor of a patio, bash it open to check it for candiosity, fire it from the cannoñata (I guess I've been watching the TV program "Viva Piñata" too much again - candiosity is usually checked with a laser-type device on a platform with a large readout or with a handheld wand that Langston Lickatoad uses), send it to the Daystrom Institute for additional analysis, or inflict upon it punishments that flashlights may have inflicted upon them.

So this section of the Revolution's web page will seem SIGNIFICANTLY more bare than this section of the web page on a page about a flashlight that was born to be a flashlight and nothing but a flashlight.



Photograph of one of the six LEDs in the cube lit.


Spectrographic analysis
Spectrographic analysis of the LED (red) in this toy.


Spectrographic analysis
Spectrographic analysis of the LED (orange) in this toy.


Spectrographic analysis
Spectrographic analysis of the LED (yellow) in this toy.


Spectrographic analysis
Spectrographic analysis of the LED (yellow-green) in this toy.


Spectrographic analysis
Spectrographic analysis of the LED (blue) in this toy.


Spectrographic analysis
Spectrographic analysis of the LED (white) in this toy.
USB2000 spectrometer graciously donated by P.L.





Video on YourTube showing the product in action.
The game "Light Speed™" was being played for this video clip.
This clip is approximately 9.9 megabytes (10,024,296 bytes) in length; dial-up users please be aware.
It will take no less than thirty five minutes to load at 48.0Kbps.
I cannot provide it in other formats, so please do not ask.


Wave sound (.wav extension) allowing you to hear the startup/game selection voice.

This sound file is approximately 0.277845 megabytes (292,978 bytes) in length; dial-up users please be aware.
It will take no less than two minutes to load at 48.0Kbps.
I cannot provide it in other formats, so please do not ask.





TEST NOTES:
Test unit was received as a birthday gift on 09-16-07.
Because it was a gift, the more abusive and potentially destructive tests will not be performed on it.


UPDATE: 00-00-00



PROS:



CONS:



    MANUFACTURER: Techno Source
    PRODUCT TYPE: Electronic "Rubik's Cube"
    LAMP TYPE: LED
    No. OF LAMPS: 6 (1 ea. red, orange, yellow, green, blue, white)
    BEAM TYPE: N/A
    SWITCH TYPE: Slide switch on/off; momentary pushbuttons for game play
    CASE MATERIAL: Plastic
    BEZEL: N/A
    BATTERY: 3xAAA cells
    CURRENT CONSUMPTION: Unknown/unable to measure
    WATER- AND PEE-RESISTANT: No
    SUBMERSIBLE: NO WAY HOZAY!!!
    ACCESSORIES: 3xAAA cells
    WARRANTY: Unknown/not stated

    PRODUCT RATING:

    Because this product is not intended to emit
    light, the standard "star" rating will not be used.
    It *DOES* have LEDs, so it is at least a bit germane to this website.






Rubik's Revolution * www.rubiksrevolution.com







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